The Black Library - Cumulative Bug List; (On hiatus)
You can add the performance downgrade on specific systems. I'll list my system, on which the game is unplayable since 1.3.2 was released.
P5K
Core2 Quad 2.4MHz/8MB
EN8800GTS 640VRAM
4GB RAM
Vista 64b
Going over structures lowers the frame rate below 5fps no matter of dricer versions and video settings.
Good to see the thread revived.
Replay
- Clicking pause on replay console controls brings up menu. (Clicking on menu already does this, the only way to pause is to use pause/break keyboard key) Clicking play incidentally un-pauses game.
- Clicking on 'F1 base icon' does not select base. (Where Clicking on unit icons does).
[svN] Single-clicking the hero on the right-side unit bar centers the view on the hero. Previously, it required a double-click.
(Note: I can't reproduce this. The hero is only focused with a single click if he was selected before. That I see as intended. Any other voices?)
Works with all units, if they are already selected a single click will center camera. Seems intended.
Just came across a bug i've not seen talked about before and not on your list;
Used the SM drop pod global, the drop pod target appeared and my req and zeal were used but no drop pod and no tac squad.
replay is here:http://www.gamereplays.org/dawnofwar2/replays.php?game=47&tab=popular&show=details&id=82235 (hopefully)
The bug occurs at 9:30 into the game right behind the ork trukk.
Just came across a bug i've not seen talked about before and not on your list
Not on above list but discussed a couple times (a couple topics where its discussed.);
<!-- l -->viewtopic.php?f=45&t=18004<!-- l -->
<!-- l -->viewtopic.php?f=21&t=19129<!-- l --> (second post)
Who's online

Online users
- Reject123
- vehzeel
- Catholic111111
- smfanboy
- kurtcos
- Vincent89c
- Dark Stirling
- DeadTim
- Psydanman
- Gorka101
![]() |
New posts | ![]() |
Topic Closed [ Locked ] | ![]() |
New posts [ Popular ] | ![]() |
No new posts | ![]() |
Forum Topic | ![]() |
Sticky |








![Topic closed [ Locked ] Topic closed [ Locked ]](/sites/all/modules/contributed/advanced_forum/styles/dow2/images/topic-closed.png)
![New posts [ Popular ] New posts [ Popular ]](/sites/all/modules/contributed/advanced_forum/styles/dow2/images/topic-hot.png)










As Zed03 sadly left this community I'm going to continue maintaining this list. I think many of the bugs reported in newer times were missed so please help me by reposting them.
Have you encountered these bugs?
Want to help Relic?
If you have a replay showcasing any of the bugs listed below, please upload the replay to any reliable host such as GameReplays.org and provide a link with the time and location at which the bug occurs. You will be given full credit with your name and link along side the bug. YOU will be directly contributing to Relic's development.
Legend
[name] credit to who mentioned the bug
<f, s> Frequency and Severity of the bug.
General
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
Eldar
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[BlazingInferno] (~17:00) <!-- m -->http://www.gamereplays.org/dawnofwar2/r ... s&id=90210<!-- m -->
[/*:m]
[/*:m]
[/*:m]
[/*:m]
Tyranids
Space Marines
[/*:m]
[/*:m]
[/*:m]
[/*:m]
Orks
Singleplayer
Sandboxing required
- [Kendosha] Force Commander's Battle Cry tooltip is incorrect (regarding preventing knockdown)
- The tooltip on the "For the Emperor" global on the army selection screen is wrong. Ingame the correct tooltip is shown.
- The Techmarine mines award energy back when they are destroyed during setup (The game seems to understand that as cancel)
- [NsNewb] Missile Tacs in buildings sometimes fire missiles in very fast succession.
- [identifyzero] The Force Commanders decorator is faulty. He gets the grenade sigh when equipping Artificer Armor and doesn't get the jump sign when equipping teleporter.
- If the apothecary heals himself in the same moment he dies he revives autmatically
- Wraithbone cannot be placed in locations that require rotation. Example: If the highlight is green, you can click, hold, and rotate the Wraithbone. If the highlight is red, you cannot click and rotate the bone, even though there is potential for it to fit if it was rotated.
- Commander kills are reported as suicide. Eg A kills B but messages is "B killed B". A does not get commander kill score.
- [Vorell] Matchmaking system seems to be consistently pair up mismatches. Example, player A B C are on team 1. They click find game. Player A and B will find a game and get countdown - start game. Player C will sit in lobby with A and B still in his lobby searching, oblivious to the fact that A and B are already in a game.
- [Vorell] The voice notification icon in the match setup screen is incorrectly lit up once the random spots have been decided.
- Players have troubles joining Lan games. The host sees the player as joined with random hero. The connecting player has the connection box open, which then times out saying that the player cannot connect. The host will still see the player as joined even though he isn't there - the game has to be recreated. Usually takes 2-3 attempts to get two players to join the same game... its hell with 3v3.
- 2v2 mode still displays a party screen for 3 players. Searching with 3 players causes 3v1 games (A workaround is to alt+f4 if you don't see your ally during countdown - searching with 2 people doesn't avoid the problem, sometimes one player will be orphaned.)
- [Dilopho] Selection hotkeys (eg: CTRL+1) are lost at the beginning of the game.
- Enemy heroes and buildings are visible during the first few seconds of the match.
- [MrLuff] Players may earn insane number of Rankpoints via known bug. Note this is a known graphical error when the player is already level 60.
[MrLuff] screenshot1
- [chazzie] Quick Tips don't turn off for the current game when the option is set to off. In the following games they are off though.
- When the entire enemy team leaves there is no option to link up with your teammate (happens in 2vs2; not sure for 3vs3)
- [ZartaxTW] The minimap ping has to be issued once the button/shortcut has been clicked. There is no way to cancel the action
- Sometimes when issuing orders the symbol that is used to tell a unit where to face appears and prevents you from giving different orders until you click a mouse button or press escape
- Sometimes the screen is locked into place and no commands can be given to any unit.
Workaround: click on "Play List" or "Menu"
- The game reselects the first Commander of the chosen race when moving from the after-game lobby to the team-lobby
- [The Fury] Some stairs close to the top VP on Tiber Outpost can't be passed
Screenshot: <!-- m -->http://screenshot.xfire.com/screenshot/ ... 792d53.jpg<!-- m -->
- [charlie_b] Consistent crash when performing the following steps
1. At the end of a game where the scores are shown, left click on a persons name to bring up a small menu.
- [OneProduct/Cacodude] Equipping any wargear on some commanders with highest rank armor causes a visual glitch
Screenshot: <!-- m -->http://img31.imageshack.us/i/farseergraphicalbug.jpg/<!-- m -->
- [Vojevoda] If a unit firing a Shuriken Pistol receives a 2-handed weapon the sound of the Shuriken Pistol loops
- [koshey] Using the WSEs "Heavy Gauge Spinner" ability sets him to meele stance
- Guardian energy shields that are placed where Generators are meant to spawn prevent the Generators from being built. The req is used none the less.
- [chicagoted556/identifyzero] On Argus Desert Gate a Webway Gate can be spawned in the south east none accessible valley. Eldar units can exit the portal and attack the enemy base while the Webway Gate can't be attacked.
replay: <!-- m -->http://www.gamereplays.org/dawnofwar2/r ... s&id=83100<!-- m -->
- [OneProduct] Reviving allied commanders with Spirit Stones equipped awards 0 experience.
- [Pathen] Brightlances hit allied vehicles in their line of fire.
- [Complex Pants] Ravener Alpha tunnels will instantly repair any damage they took while they were being built if they are not destroyed before completion.
- [Morph.hu] Any abilities targeting the Ravener tunnel are canceled when tunnel completes.
- [Visko] If a Ravener tunnel is destroyed shortly before building is finished the finished tunnel will appear none the less.
- [lediath] If a Carnifex in meele stance loses an auto-acquired target in the fog of war it will keep facing the unit even after been given another order. If the unit in question dies the Carnifex faces the spot of it's death.
- [Iamme] Spore Mines can't be attacked in meele and thus can be used to block units without ranged attack/damagin abilities
- [Cassiline] When using "Call da Boyz" the maximum health may be shown higher than it actually is resulting in the squad never having a full health bar.
- [Alri] Observers have no "ready" indicator in the lobby
[/*:m]
[/][/][/][/][/][/][/][/][/][/][/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
2. Leave the menu on screen and do not select anything.
3. Wait till the host drags you to next game / timeout ends. Note menu remains on-screen.
4. Select any option from the menu, such as 'View Statistics' on the following screen and the game will crash.
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
[/*:m]
See your death in my eyes mon-keigh
Guardian of the Black Library